Rowan’s D3 Barbarian (Featured Image)
We continue the discussion of hardcore vs. casual gamers, adding in Rowan’s observation about how those definitions prioritize personal experience. We also touch on emergent and imbedded game narratives and mastery exploitation. A very provocative interview and some great additions to our on-going discussions.
For our pop culture feature, we discuss The New York Times article by Chris Sullentrop, “Joystick or Leash: It’s All About Love.” A great piece that touches on how pretty much any daily activity can be viewed as a game.
From our cyber-mailbag we discuss your Facebook and Twitter responses to the question: What compromises do you make when you can’t design your own avatar? Does it impact how you engage with a game? Your answers shed even more light on identity in-game.
As always, we’d love to hear your feedback on the episode. Leave a comment here or Drop us a Tweet @game_on_girl.
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Until next time, Game On!
Regina and Rhonda
Regina is a gamer, writer, teacher, and podcaster living in the Pacific Northwest. She completed her Ph.D. in 2011 from Washington State University in Vancouver and continues to teach there part time. Regina’s research interests focus on women and technology, and her dissertation discusses female gamers and identity in digital role playing games. A lifelong geek and technology enthusiast, Regina recently started a Girls Who Code club in support of their mission to close the gender gap in technology.
To continue the conversations about gender and gaming that Regina started during her research, she started a podcast called Game on Girl. Called the “NPR of game podcasts” by Chris Brown of The Married Gamers, the podcast features women involved in the game industry, and tackles some of the complicated issues in the gaming community. Season 2 began in the spring of 2018 and will premiere new episodes monthly.