Character Creation Let’s get this out of the way first because I need to display my biases and privileges before you read this piece. I am a straight, cis-gendered, Latino male. At age 32, I am on the older edge of the Millenial generation. Gaming is a lifelong hobby of mine, primarily of the pen-and-paper variety, e.g. Dungeons & Dragons and Shadowrun. Anybody who’s gamed with me at any time in my life knows there are two universal truths about me. I always gravitate towards the cloak-and-dagger type characters. I typically play women characters. My MTG Commander decks follow this same pattern. 3 of the 5
This week, we are delighted to have Sandi Glahn join us on the show again. We are really enjoying what has become a yearly tradition of talking about gender-related topics with Sandi. She always has great insight and empowering and uplifting messages. This week, we are bouncing around ideas for a potential panel at Geek Girl Con next year. We have some fantastic moments of insight and some great personal stories we share of our experiences growing up. If you’re looking for some last minute holiday entertainment for Christmas Eve, remember you can listen to our old time radio play with RadioFUBAR.com at 8pm EST,
This week we review an excellent anthology focused on women gamers. “Chicks Dig Gaming” from Mad Norwegian press is a great collection of stories and articles we are sure you would love. We share some quotes from our favorite stories in the collection. We WRaP up the episode with what we are Watching, Reading, and Playing. We’re loving some fall TV and new games this week. Until next time, game on! Regina & Rhonda WATCHING “Constantine“, NBC “Godzilla” “Bad Judge“, NBC “Awkward“, MTV READING “Chicks Dig Gaming“, Mad Norweigen Press, (Amazon) “Chasing the Dead“, Tim Weaver PLAYING “Civilization: Beyond Earth” “Borderlands: The Pre-Sequel” COMING “The
When I started the research for my dissertation, one of the concepts in gaming identity I wanted to explore revolved around women selecting healing classes in digital RPG games. It was suspected that gender stereotypes mapped over into game spaces; that women wanted to be “caretakers” and that was the reason so many of them played healers. The research interviews I did for the dissertation did not support this idea at all. In fact, not a single participant who played a healer said they played because they wanted to take care of the group. They all said they healed because it took significantly more skill.