Wonder Woman in America & Abroad Wonder Woman has been a hit of the early summer and while she has met with challenges in other countries, she has been America’s darling (again) for the last month. Wonder Woman has always had great popularity in the United States. She was created here, and her comics and stories are widely read here. Her creator, William Moulton Marston, created her to save America. In “The Origin of Wonder Woman” Athena tells Queen of the Amazons, Queen Hippolyte that, “American liberty and freedom must be preserved. … America, the last citadel of democracy, and of equal rights for women,
Character Creation Let’s get this out of the way first because I need to display my biases and privileges before you read this piece. I am a straight, cis-gendered, Latino male. At age 32, I am on the older edge of the Millenial generation. Gaming is a lifelong hobby of mine, primarily of the pen-and-paper variety, e.g. Dungeons & Dragons and Shadowrun. Anybody who’s gamed with me at any time in my life knows there are two universal truths about me. I always gravitate towards the cloak-and-dagger type characters. I typically play women characters. My MTG Commander decks follow this same pattern. 3 of the 5
A few weeks ago I wrote a piece about rediscovering Magic: The Gathering. The honeymoon isn’t over yet, but my return to gaming culture opened my eyes to an intriguing phenomenon that occurs when nerds grow up. I call it the Neverland Effect. Let’s rewind a tiny bit. When I moved to Portland a little over two years ago, I worked in a college library. The college dress code is business formal: shirt, tie, the whole nine yards. I have a tendency to showboat, so I frequently wore a waistcoat as well. I often went to my local comic store straight from work on Fridays.
I’ve been playing RPGs for most of my life. Dungeons & Dragons (2e, 3e, 3.5e, & 5e), Vampire: The Masquerade, Werewolf: The Apocalypse, Unknown Armies, Shadowrun and a few others that I’m sure I forgot. I dabbled in Shadowrun in college and just started really picking it up again when I moved to Portland two years ago. I started out in Shadowrun like I do with most other RPGs, as their fighter class. I do this for two reasons. (1) Because it doesn’t take much thought or talent to play a run-of-the-mill, gets-the-job-done, won’t-entirely-mess-things-up fighter: point yourself in the direction of things that need killing,
This is the game screen on my iPhone. And I spend the majority of my free time lately gaming here. For many people, that would make me not a gamer. Social and mobile gaming is considered by many not to be “true” gaming, or not “hardcore” or “core,” or somehow lacking in significance. Many people who play mobile games shy away from calling themselves a gamer, often because they do not want to identify with those hardcore stereotypes. Now I know many people who play PC or console games also play mobile games. Games for waiting in line at the bank. Games for the bus
When I first heard of the documentary Gaming in Color, I fully intended to watch the documentary and write a review, listing out a bunch of reasons why I think gamers and non-gamers alike should watch it. As I made my way through the film, however, I soon realized that that’s not really what I wanted to write about. That wouldn’t be very truthful to the experience I had while watching it. I wanted to write about my own experiences as a gay gamer and how I felt about a lot of the points brought up in Gaming in Color. Gaming in Color is a
I grew up as a bit of a tomboy. I didn’t mind getting dirty or wrestling with my friends or my cousins. You see, I am the only girl in my family. I have three older brothers… waaaay older actually. The youngest is 17 years older than me. So I grew up with a pretty powerful squad of brothers. They never treated me like some gentle, fragile item, so I became a bit of a rough and tumble girl. I also learned early how to stand up for myself. I have no trouble putting someone in their place… a trait that’s gotten me into some
I’m not a gamer. Recently I was re-listening to Game on Girl’s great interview with author Genese Davis (episode 62) and was struck by their conversation about the term “gamer.” They were discussing how culture often perceives “gamers” as anti-social misfits living in their parents’ basement and playing non-stop. This is a fairly common discussion in gaming circles – how do we explain that not all people who game are addicts, just as not all people who drink are alcoholics. However, here’s my radical thought: is the real challenge we’re facing here a problem of linguistics or language? We’re fighting to have society in general