Denizens of the Vastwood: Episode 4 of The Keeper of the Dead Saga Greetings Geeks! Have you been anxiously awaiting the next chapter in our journey? Wait no longer, dear adventurer! Episode 4 of our adventure takes our traveling band of would be heroes deeper into the darkness of the Vastwood. We encounter more than a few dangerous creatures in this leg of our journey. Episode 3 – Perils of the Gartooth Swamp – saw our first fight so we pick up this episode amidst the fallout from that fight. The denizens of Vastwood are less than welcoming. Each of our characters reacts differently to the
The Perils of Gartooth Swamp And away we go where the perils abound! This week finds our adventurers in the thick of the action. Hargath, Sevarka, Nera, and Freya finally on foot entering the swamp and they run into their first foe. The excitement builds in this episode as our adventurers begin to understand the depth of the dangers present in the Vastwood. But our party will not be intimidated by the size of the foes they will fight! No! We will press ever onward. Don’t miss this episode where you can see Nera (Regina) roll terribly but still swing a big axe, watch Sevarka (Dante)
Episode 2 – Flotsam 7 Jetsam Greetings Geeks! We continue our role play adventure with the next segment in our Pathfinder campaign. We begin the journey we started in our first episode, after spending the night in the Vagabond’s Rest deep in the Vastwood. Our adventurers start on the first leg of their journey after being bestowed a map from their employer, Ruchior. The party seeks a guide and safe passage down the treacherous rain-swollen Varidan River and into the wilds beyond. Join us as we learn to play Pathfinder and enjoy this story crafted for us by Evan. Until next time, get your geek on!
Character Creation Let’s get this out of the way first because I need to display my biases and privileges before you read this piece. I am a straight, cis-gendered, Latino male. At age 32, I am on the older edge of the Millenial generation. Gaming is a lifelong hobby of mine, primarily of the pen-and-paper variety, e.g. Dungeons & Dragons and Shadowrun. Anybody who’s gamed with me at any time in my life knows there are two universal truths about me. I always gravitate towards the cloak-and-dagger type characters. I typically play women characters. My MTG Commander decks follow this same pattern. 3 of the 5
Yesterday, I got an idea for a new Magic deck: red & black artifact aggro. It is still a work-in-progress, but you can see it here. I use the website TappedOut to manage my deck ideas and share them with friends; it’s typically a friendly site with a ton of great ideas. While I perused to see if anyone had done anything like my idea before, I found this. I know, I know, you should never read the comments section. Since returning to Magic, the experience has been wonderful. Most events I attend are friendly, fun, and everyone just wants to play. No one judges
Since The Sims is a life simulation game, a large part of the previous iterations was watching a Sim grow throughout their life… and one of the biggest disappointments fans of the Sims got when The Sims 4 first came out was the lack of the toddler life stage. Young Sims would skip from being a baby to a young child that went to school, did homework, started working on their life skills, and were fairly independent. The lack of helping young Sim family members learn life skills has been something Sims fans have being asking for a long time and, after a lot of
Steins;Gate first came out for the XBox 360 in 2009. It was shortly thereafter adapted into a manga and, later, an anime series and an animated film. It was recently ported over to Steam* for Windows. Steins Gate. Some know it as Fate; to others, it is the will of God. The game starts off with no preamble or cut scenes – the story begins with the main character, Rintarou Okabe, attending a press conference by a Doctor Nakabachi about time travel. Okabe is rather eccentric, and oftentimes, downright arrogant, considering himself a mad scientist (alias of Hououin Kyouma) who is on the run from
A few weeks ago I wrote a piece about rediscovering Magic: The Gathering. The honeymoon isn’t over yet, but my return to gaming culture opened my eyes to an intriguing phenomenon that occurs when nerds grow up. I call it the Neverland Effect. Let’s rewind a tiny bit. When I moved to Portland a little over two years ago, I worked in a college library. The college dress code is business formal: shirt, tie, the whole nine yards. I have a tendency to showboat, so I frequently wore a waistcoat as well. I often went to my local comic store straight from work on Fridays.
Last month, I had an extended trip back to my hometown: the bustling metropolis of Naugatuck, Connecticut. I helped my parents pack up my childhood home in advance of its sale, and was a groomsman in my sister’s wedding. I expected it to be an emotionally difficult trip. Conventional wisdom says that going back home reconnects you with the person you were before you left. I didn’t realize how true that was. One of my best friends Jeff and I go way back to 1996 where we bonded over a mutual love of the music of His Weirdness, Sir Alfred Matthew Yankovic, and a shared affinity for a
Hype. It’s a word that is thrown around a lot today in general and seems to be used even more in the context of video game releases. Given the frequency with which this word is used it seems like maybe we should know its exact definition. Let’s go to Google and see what it has to say. The definition of the noun seems relatively neutral. It’s when we look at the verb’s definition that we see an inkling of what might be a negative connotation. Finally, when we get into the examples of usage we see that hype really isn’t a good thing. Hello Games, the