Hey, Geeks. Welcome to Your Favorite Thing Sucks, where I get to talk about all the worst parts of your favorite things. And while I’m pretty sure that NO ONE actually considers Electronic Arts their favorite thing, we need to discuss it anyway. Because EA is worse than being your favorite sucky thing. EA actually absorbs your awesome favorite things and then makes them suck when they didn’t before. And that’s getting pretty old. Let’s talk about it. The Things They’ve Ruined EA has absorbed so many unique and interesting game development companies over the years. Studios that focused on deep storylines, interesting characters, expansive
Hype. It’s a word that is thrown around a lot today in general and seems to be used even more in the context of video game releases. Given the frequency with which this word is used it seems like maybe we should know its exact definition. Let’s go to Google and see what it has to say. The definition of the noun seems relatively neutral. It’s when we look at the verb’s definition that we see an inkling of what might be a negative connotation. Finally, when we get into the examples of usage we see that hype really isn’t a good thing. Hello Games, the
When I first started writing for Game On Girl back at the end of 2012, I immediately thought of doing an article at the beginning of every year where I looked ahead to the games that had me excited. I, to date, have done that exactly once, at the beginning of 2013. And looking at my choices then, I have to laugh. Only one of those games was released that year. One was released last summer, and the one I was most hyped for still doesn’t have an official release date yet. And now, almost three and half years later, I’m really not interested in
I had the pleasure to chat briefly via email with the art director for a fantastic Kickstarter game, Charmixy. Tess Young took some time to answer my questions about this unique, puzzle-based combat game. It’s rare that I promote Kickstarter campaigns but I think this game has great vision, diverse characters, an intriguing game play concept, and lots of content for an entirely free game. Pretty much everything you could ask for in a game! REGINA: What inspired you to become a game art designer? TESS: I grew up loving art and drawing, and was lucky enough to have parents who encouraged me. I studied
Recently, I returned to playing Warframe after about a six month hiatus. The impetus for this being that I wanted to see how pretty it would be on the new PC I built. After waiting about 20 minutes for the game to download, I began the install and was surprised when a beta Terms of Service popped up on my screen. I hit “Accept” while thinking, “Shouldn’t this game have been released already?” Beta Product – A pre-release version of a product which serves as the focus of a beta test; typically at or near feature complete, likely includes a number of known and unknown bugs. Warframe
I’ve been thinking about early access games a lot over the past six months. On the surface it seems like an incredible way for small game developers to raise the capital to get their games made and for the gamers to see behind the curtain and have input into development. And when things go really well, it does work like this. However, from my personal experience, this is rarely the case. I’ve been involved with several early access projects now and I’ve yet to feel like any of them were a smashing success. Some have felt like complete tripe that were created to make a
I play free to play games.
There’s lots of reasons why, but here are the important bits.
First, and foremost, I’ve become a bit of a penny pincher in my middle age. Money doesn’t exactly flow freely and I find it hard to justify paying $60 for a video game. When you add the quality issue that a lot of video games seem to have on release lately (looking at you Watchdogs and Destiny), it just becomes foolish to buy most new titles.
Don’t get me wrong. I’m happy to support a game when I have the money and the game is really worth it.
This is why I’ve taken to Free to Play (F2P) games in the last year or two. I’m not saying I don’t play anything else, but when I’m looking for something new, that’s where I start. Because of this I’ve come to realize what makes a F2P game work.
It comes down to playability, respect, and value.
When it works, the game is a fully realized concept. From controls to design, the game functions as it was intended to. The controls are smooth and react as you would expect them to and the game has very few bugs and is playable “right out of the box.”
When it doesn’t work, the game is full of holes. It can be any mix of terrible controls, half-realized game mechanics, story, and bugs. In my experience, some of the really bad F2P games hide these shortcomings behind a pay wall where they only become evident once a player gets beyond that wall. For an example of this check out Regina and Rhonda’s review of Swordsman on GoG podcast episode 125 and Rhonda’s companion piece.
When I first heard of the documentary Gaming in Color, I fully intended to watch the documentary and write a review, listing out a bunch of reasons why I think gamers and non-gamers alike should watch it. As I made my way through the film, however, I soon realized that that’s not really what I wanted to write about. That wouldn’t be very truthful to the experience I had while watching it. I wanted to write about my own experiences as a gay gamer and how I felt about a lot of the points brought up in Gaming in Color. Gaming in Color is a
Want more action in your MMORPG experience? Andy Velasquez, Lead Producer on Neverwinter, the D&D MMORPG from Perfect World and Cryptic Studios, talks with us this week. Andy shares some of the challenges faced by game producers and the many reasons he plays Neverwinter even when he’s not at work. Have you tried Neverwinter? It’s a free to play action MMORPG. Check it out and let us know what you think in the comments. Until next time, game on! Regina & Rhonda Regina McMenomyRegina is a gamer, writer, teacher, and podcaster living in the Pacific Northwest. She completed her Ph.D. in 2011 from Washington State University
If you’re looking for a family friendly, non-violent tabletop role playing game, this is the episode for you. We talk with Mike Stevens from Star Line Publishing about their translation of a Japanese Tabletop Role Playing game, Golden Sky Stories. This whimsical game lets the players game as henge (hen-gay), magical animal creatures with the ability to take human form. Game play focuses on cooperation and effective communication. Check out the last few hours of their Kickstarter project and support this great game. Let us know what you think in the comments! Until next time, game on! Regina & Mark (filling in for Rhonda) Regina McMenomyRegina is a gamer, writer, teacher,