I’ve been a tabletop gamer for most of my life. My parents kept eternal stalwarts like Monopoly and Scrabble in the house for as long as I can remember. After my first D&D game at 10 years old, gaming became a lifelong hobby. Games help me and countless others learn valuable lessons that are applicable at the table and in the real world. This is the beginning of a series of articles on lessons I learned from marathon nights killing dragons and stealing from cyber-orcs. Today, I write about one of the more important and difficult for me to learn: expected value. Quick EV Lesson
Yesterday, I got an idea for a new Magic deck: red & black artifact aggro. It is still a work-in-progress, but you can see it here. I use the website TappedOut to manage my deck ideas and share them with friends; it’s typically a friendly site with a ton of great ideas. While I perused to see if anyone had done anything like my idea before, I found this. I know, I know, you should never read the comments section. Since returning to Magic, the experience has been wonderful. Most events I attend are friendly, fun, and everyone just wants to play. No one judges
A few weeks ago I wrote a piece about rediscovering Magic: The Gathering. The honeymoon isn’t over yet, but my return to gaming culture opened my eyes to an intriguing phenomenon that occurs when nerds grow up. I call it the Neverland Effect. Let’s rewind a tiny bit. When I moved to Portland a little over two years ago, I worked in a college library. The college dress code is business formal: shirt, tie, the whole nine yards. I have a tendency to showboat, so I frequently wore a waistcoat as well. I often went to my local comic store straight from work on Fridays.
Last month, I had an extended trip back to my hometown: the bustling metropolis of Naugatuck, Connecticut. I helped my parents pack up my childhood home in advance of its sale, and was a groomsman in my sister’s wedding. I expected it to be an emotionally difficult trip. Conventional wisdom says that going back home reconnects you with the person you were before you left. I didn’t realize how true that was. One of my best friends Jeff and I go way back to 1996 where we bonded over a mutual love of the music of His Weirdness, Sir Alfred Matthew Yankovic, and a shared affinity for a
Admit it, you’re a Trekkie. You’ve seen Star Trek Beyond, okaym maybe more than once, and now you’re jonesing for more. You’ve busted out your DVDs of the previous movies. You’ve put on your headset and tried the latest Star Trek Online: Agents of Yesterday. You’ve even changed your cell phone notification to that communicator beeping sound. Somehow this is still not enough. It’s time to warp into action with a galactically cool game night. The Games There are a few choices, but the number one choice is clear (like his blue blue eyes): Star Trek Catan. Settle where no man has gone before. For
On my way home from work this week, I saw a young boy walking with his dad. I saw him slow down, look at a phone in his hand, and then excitement came over his face and he turned and high-fived his dad. I smiled as I drove by, because I knew that little boy was out catching Pokemon with his dad. Put simply, Pokemon Go is an augmented reality game by Niantic. The free game allows you to walk around and, using your phone’s GPS, catch digital monsters called Pokemon. The basics of the game are simple: flick a Pokeball at the Pokemon on
“Words have meaning” is only eighteen characters in a tweet. “Feminist” is only eight, “misogynist” nine, “sexist” six, “chauvinist” ten but each carries volumes.
I had the pleasure to chat briefly via email with the art director for a fantastic Kickstarter game, Charmixy. Tess Young took some time to answer my questions about this unique, puzzle-based combat game. It’s rare that I promote Kickstarter campaigns but I think this game has great vision, diverse characters, an intriguing game play concept, and lots of content for an entirely free game. Pretty much everything you could ask for in a game! REGINA: What inspired you to become a game art designer? TESS: I grew up loving art and drawing, and was lucky enough to have parents who encouraged me. I studied
I’ve been thinking about early access games a lot over the past six months. On the surface it seems like an incredible way for small game developers to raise the capitol to get their games made and for the gamers to see behind the curtain and have input into development. And when things go really well, it does work like this. However, from my personal experience, this is rarely the case. I’ve been involved with several early access projects now and I’ve yet to feel like any of them were a smashing success. Some have felt like complete tripe that were created to make
This is the game screen on my iPhone. And I spend the majority of my free time lately gaming here. For many people, that would make me not a gamer. Social and mobile gaming is considered by many not to be “true” gaming, or not “hardcore” or “core,” or somehow lacking in significance. Many people who play mobile games shy away from calling themselves a gamer, often because they do not want to identify with those hardcore stereotypes. Now I know many people who play PC or console games also play mobile games. Games for waiting in line at the bank. Games for the bus